A freelance visual effects artist working primarily within Unreal Engine 5's Niagara tool. Looking for freelance, contract and permanent work!
Hired as a Visual Effects Artist for the VR game X8, a cooperative 5v5 hero shooter on the Quest 2.
My work here focused on a variety of different effects ranging from gun muzzle effects to creating VFX for skills that represent the power and snappiness of a wide cast of playable characters.
Optimization for VR was extremely important and I've learnt a great deal about it from the extremely talented team members who worked at Thirdverse!
Hired by an outsourcing studio as a Visual Effects Artist for the game Outriders to work on the opening cinematic of the game as well as assist in making of player abilities, gun effects and monster deaths.